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	<title>Simple Path Studios</title>
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	<description>Code,Refactor,Repeat</description>
	<lastBuildDate>Tue, 20 Mar 2012 03:37:11 +0000</lastBuildDate>
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		<title>State of the OGUR Address</title>
		<link>http://simplepathstudios.com/blog/2012/02/15/state-of-the-ogur-address/</link>
		<comments>http://simplepathstudios.com/blog/2012/02/15/state-of-the-ogur-address/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 04:55:21 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[OGUR]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=235</guid>
		<description><![CDATA[OGUR is finally in phase two of the three phase development plan I came up with many months ago. To recap: Phase 1: Build an engine that supports the type of game I want OGUR to be Phase 2: Leverage that engine to create the actual game Phase 3: Spruce up the graphic and audio <a href='http://simplepathstudios.com/blog/2012/02/15/state-of-the-ogur-address/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SimplePathXNA is Getting an Upgrade</title>
		<link>http://simplepathstudios.com/blog/2011/11/03/simplepathxna-is-getting-an-upgrade/</link>
		<comments>http://simplepathstudios.com/blog/2011/11/03/simplepathxna-is-getting-an-upgrade/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 05:32:01 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OGUR]]></category>
		<category><![CDATA[SimplePathXna]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=222</guid>
		<description><![CDATA[SPX has been built by taking code from OGUR and refactoring portions of it to be more useful for general game development with the XNA framework. One week ago I loaded OGUR onto my XBox 360 to see how it performed compared to the PC version. That test was intended as a way for me to see <a href='http://simplepathstudios.com/blog/2011/11/03/simplepathxna-is-getting-an-upgrade/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SimplePathXNA Is Now a Library</title>
		<link>http://simplepathstudios.com/blog/2011/10/17/simplepathxna-is-now-a-library/</link>
		<comments>http://simplepathstudios.com/blog/2011/10/17/simplepathxna-is-now-a-library/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 21:42:47 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[Path]]></category>
		<category><![CDATA[Simple]]></category>
		<category><![CDATA[SimplePathXna]]></category>
		<category><![CDATA[spx]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=220</guid>
		<description><![CDATA[SimplePathXNA (SPX) was refactored out of my capstone project last semester. At that time, it was a very messy Visual Studio project that one could start with as a base for creating their own game. In that stage, SPX was used as the foundation for OGUR. Over the past three months extensive work has been <a href='http://simplepathstudios.com/blog/2011/10/17/simplepathxna-is-now-a-library/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Marauding a Planet and Killing Your Son (A Double-Feature Game Rant)</title>
		<link>http://simplepathstudios.com/blog/2011/10/02/marauding-a-planet-and-killing-your-son-a-double-feature-game-rant/</link>
		<comments>http://simplepathstudios.com/blog/2011/10/02/marauding-a-planet-and-killing-your-son-a-double-feature-game-rant/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 06:42:46 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[binding]]></category>
		<category><![CDATA[ed]]></category>
		<category><![CDATA[ed mcmillen]]></category>
		<category><![CDATA[florian himsl]]></category>
		<category><![CDATA[isaac]]></category>
		<category><![CDATA[mcmillen]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[the binding of isaac]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=210</guid>
		<description><![CDATA[RPI has, as always, sucked me into a vortex of working long hours without much time for breaks. However, some critical work has been done on OGUR with some of my free time. Although I do love working on OGUR, sometimes creating simply isn&#8217;t the therapy I need after a tough week. Thankfully, a wide-world <a href='http://simplepathstudios.com/blog/2011/10/02/marauding-a-planet-and-killing-your-son-a-double-feature-game-rant/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why Being Different Matters</title>
		<link>http://simplepathstudios.com/blog/2011/09/14/why-being-different-matters/</link>
		<comments>http://simplepathstudios.com/blog/2011/09/14/why-being-different-matters/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 15:59:43 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[in]]></category>
		<category><![CDATA[in the plex]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[plex]]></category>
		<category><![CDATA[the]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=198</guid>
		<description><![CDATA[There exist two good reasons to build a piece of software: Someone needs it Someone wants it While reading In The Plex there are a number of times where Brim and Page seem to rub the majority of people the wrong way. This has been a major aspect to the company&#8217;s history and sticks out in <a href='http://simplepathstudios.com/blog/2011/09/14/why-being-different-matters/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Play, Learn, Build, Grow</title>
		<link>http://simplepathstudios.com/blog/2011/08/04/play-learn-build-grow/</link>
		<comments>http://simplepathstudios.com/blog/2011/08/04/play-learn-build-grow/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 23:25:27 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[OGUR]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=192</guid>
		<description><![CDATA[&#8220;All work and no play makes Jack a dull boy.&#8221; Truth. An easy mistake I&#8217;ve fallen into time and time again is giving too much energy to a project I love. Without fail, this leads to burnout. OGUR is a very important game to me, so the time spent doing other things is equally important <a href='http://simplepathstudios.com/blog/2011/08/04/play-learn-build-grow/'>[...]</a>]]></description>
		<wfw:commentRss>http://simplepathstudios.com/blog/2011/08/04/play-learn-build-grow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Leave Your Job Like a Boss</title>
		<link>http://simplepathstudios.com/blog/2011/07/23/how-to-leave-your-job-like-a-boss/</link>
		<comments>http://simplepathstudios.com/blog/2011/07/23/how-to-leave-your-job-like-a-boss/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 11:37:29 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[life]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=188</guid>
		<description><![CDATA[A majority of my writings are technical notes and updates about projects, but this post is going to be a bit different. You see, today marks my first day of not working for my last place of employment after 14 months of hard work. This came about entirely out of new priorities popping into my <a href='http://simplepathstudios.com/blog/2011/07/23/how-to-leave-your-job-like-a-boss/'>[...]</a>]]></description>
		<wfw:commentRss>http://simplepathstudios.com/blog/2011/07/23/how-to-leave-your-job-like-a-boss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Institute of Play &#8211; 101</title>
		<link>http://simplepathstudios.com/blog/2011/07/16/institute-of-play-101/</link>
		<comments>http://simplepathstudios.com/blog/2011/07/16/institute-of-play-101/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 18:23:39 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OGUR]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=179</guid>
		<description><![CDATA[Creating the framework needed to make OGUR is a task that is nearing completion. In the likely event that the initial foundation is ready to go this weekend I am taking some time to step back and refresh my understanding of the best way to design games. Practically speaking, the past month or so has <a href='http://simplepathstudios.com/blog/2011/07/16/institute-of-play-101/'>[...]</a>]]></description>
		<wfw:commentRss>http://simplepathstudios.com/blog/2011/07/16/institute-of-play-101/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kickstarting OGUR</title>
		<link>http://simplepathstudios.com/blog/2011/07/09/kickstarting-ogur/</link>
		<comments>http://simplepathstudios.com/blog/2011/07/09/kickstarting-ogur/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 05:46:49 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[OGUR]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=174</guid>
		<description><![CDATA[A Kickstarter is up for funding the development of OGUR. Until the 30 day mark, this is considered a canary release. I&#8217;m releasing the project to a very small number of people over the first ten days in an attempt  to get some very tough feedback. Taking that feedback into consideration, I will be re-designing <a href='http://simplepathstudios.com/blog/2011/07/09/kickstarting-ogur/'>[...]</a>]]></description>
		<wfw:commentRss>http://simplepathstudios.com/blog/2011/07/09/kickstarting-ogur/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Push</title>
		<link>http://simplepathstudios.com/blog/2011/06/28/final-push/</link>
		<comments>http://simplepathstudios.com/blog/2011/06/28/final-push/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 01:43:06 +0000</pubDate>
		<dc:creator>XBigTK13X</dc:creator>
				<category><![CDATA[Project News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OGUR]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://simplepathstudios.com/blog/?p=165</guid>
		<description><![CDATA[A little over a week is a looong time in terms of feature development on a single game. Within that time period I traveled to Virginia to visit my wonderful better half, brought my sister to visit me for this week, and worked full time at my day job. Did I forget to mention the <a href='http://simplepathstudios.com/blog/2011/06/28/final-push/'>[...]</a>]]></description>
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		<slash:comments>0</slash:comments>
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